- How to install n64 texture packs retropie exe install#
- How to install n64 texture packs retropie exe code#
- How to install n64 texture packs retropie exe Pc#
- How to install n64 texture packs retropie exe download#
How to install n64 texture packs retropie exe Pc#
Might be a problem but I'll need to see more.With the online release of a dedicated, DirectX 12 PC port of Super Mario 64, the only thing more exciting than actually playing the game is the inevitable creation of mods. One small problem I did notice with these high-res textures is that if you leave the game idle for more than a minute or two the textures will turn black, forcing you to restart the game. Make sure the extracted files are for your use only :) The HTC and DAT file formats are there to protect the images from being used in other texture packs if I've understood correctly.
How to install n64 texture packs retropie exe install#
You probably don't have to install git and tar there, but for some reason my machine didn't have those utilities so I kept the commands in just in case.Īlso, if you decide to extract the files, please do not upload them online extracted. Make sure you understand what you are doing first before doing it.
How to install n64 texture packs retropie exe code#
This code is just to show what I did to get it working. DAT suffix, you'd replace all instances of "gliden64-cache-extract" with "glide64-cache-extract", which is the equivalent script for DAT files on GitHub. Then just copy the new THE LEGEND OF ZELDA folder to /home/pi/.local/mupen64plus/hires_texture/ on your retropie setup. Zcat "THE_LEGEND_OF_ZELDA.htc" | gliden64_cache_extract -b -p "THE LEGEND OF ZELDA" | tar xįor i in *.bmp do convert -strip -define png:format=png32 -define png:compression-level=9 "$.png" done (at this point, copy the HTC file to the newly created textures folder and rename it to THE_LEGEND_OF_ZELDA.htc) Sudo chown root /usr/local/bin/gliden64_cache_extract Sudo cp gliden64_cache_extract /usr/local/bin Below is what I did.ĭISCLAIMER FOR ANYONE DOING THIS OR ANYTHING ELSE ON LINUX! NEVER FOLLOW ANY COMMANDS FROM THE INTERNET WITHOUT AT LEAST SOMEWHAT KNOWING WHAT THEY DO!!! (for all you know, the friendly tutorial poster online might just be feeding you a script that destroys your computer) sudo apt-get install git The tutorial in the above link will work for windows machines, but it's a bit easier in my opinion to do it in linux (no need to install Cygwin etc). So in order to use HTC texture packs with GlideN64 you need to extract them first. Give me a moment, I'll boot up my linux machine and try this myself to see if it works.ĮDIT: It works great and looks AMAZING! Almost 30 minutes in the Pi still runs cool and the gameplay is smooth. Link which concerns DAT files, it will work for HTC files as well. You need to extract the HTC file, inside that one you'll find the texture BMPs which you then need to convert into PNGs. Like I said, I've got Hi Res Textures working for StarFox and Mario but no luck with Zelda running both: and I just can't seem to get them to load. I've tried copying just it over, copying all the files over, moving things around, etc. home/pi/.local/share/mupen64plus/hires_texture/THE LEGEND OF ZELDAīut when you unzip the file they give you, you wind up with a group of folders and one large file named: "THE LEGEND OF ZELDA_HIRESTEXTURES.htc" I've got a few directories in there that correspond with the Core Names of roms i'm using. home/pi/.local/share/mupen64plus/hires_texture Use high-resolution texture packs if available.Įnable hi-resolution texture file loading
How to install n64 texture packs retropie exe download#
There's a really nice Djipi Zelda Ocarina of Time HD 2015 Remastered Texture Pack and they provide this download link įollowing what I've seen here: I've done the following: I've been able to get texture packs to work with Super Mario 64 and StarFox 64 But I've not been able to get Hi Res Texture Packs to load for Legend of Zelda Ocarina of Time.